The War Games

Dale is a very peaceful nation, having engaged in war very few times. While beneficial for merchants and the like, the various militias and the Royal Army have had next to no combat experience; some of the newer recruits have never even fought men outside of sparring.

To combat this, and to have the Dalish soldiers ready for war at any time, the General Staff decided to hold the War Games: A simulation of war which prepares Dalish soldiers for the real thing. The War Games are held every few months, and the entirety of the Dalish army is expected to participate. Mock Battle capturing system

Early game: Outer objectives

-If at least 2 of 3 outer objectives are captured by one team, that team can capture the fort (If an outer objective is lost, however, the capturing stops)

-To capture an objective, you must leave your wool on the flagpole for 3 minutes

-When the fort is not captured/being captured, there can be no fighting inside the fort

-After the fort has been captured by a team without any interruptions (ie losing an outer objective), the game moves into Late Game.

-To capture the fort, you have to take over the 2 watchtowers by placing your wool on pedestals, and leaving the wool for 3 mins

TLDR; What you have to do is take over 2/3 outer objectives (by keeping your wool on the flagpole for 3 mins). While you have 2/3 outer objectives, you can attack the fort. To capture the fort, you have to place wool on pedestals which are on the watchtowers and keep the wool there for 3 mins.

HOWEVER, if the OPPOSING team is trying to capture the fort, you can stop them by taking one of their objectives away (so they only have 1/3 objectives). You can also delay them by breaking the wool on the watchtowers.

Late game: Deathmatch

-After the fort has been captured once, respawns are turned off

+If the members of the team that captured the fort are ALL killed, the fort becomes neutral again. (And you revert to Early Game.)

+If the members of the team that did NOT capture the fort are ALL killed, the game ends.

-If all 3 objectives are taken by the team NOT holding the fort, the fort becomes neutral again. (And you revert to Early Game.) TLDR; When you have captured the fort, you fight a Deathmatch. If you win, then the game is over. If you lose, the fort becomes neutral again (and you go back to Early Game).

HOWEVER, if the OPPOSING team captures the fort, you have to win the Deathmatch to make the fort neutral again (or else you lose). Another way to make the fort neutral again is to take over ALL the outer objectives.

Mock Battle respawn system

. Respawn is done by doing /back to the spot where you died, but you have to walk back to the fort in order to equip, before you can go back to your squad.

. There will be a halt to proceedings 30 seconds before clearlag

. In this period nothing can happen EXCEPT doing /back and collecting your stuff. AFTER /back, you can NOT go back to the fort to 'respawn' until the game resumes.

". If you pick up someone else’s loot, throw it on the floor (unless it's like 5 seconds before clearlag)."

Note: You do NOT have to return arrows to the person you killed. Each player starts with 64 arrows each, and the only way to get more arrows is to kill another player to get theirs (or ask a teammate).

TLDR; When you die, do /back and get your items (except arrows) back (DO NOT PUT YOUR ARMOUR ON YET). Then, you walk to the fort, where you ARE ALLOWED to put your armour back on and fight.

"It is important that you read the above systems before a mock battle begins."

Pre-Game Preparation

APART FROM THESE ITEMS, EVERYTHING IS PROHIBITED.

All the following items must be freshly crafted (ie not modified after being crafted, except for renaming)
 * Dalish weapons(swords, spears, pitchforks etc)

Armour will be provided on the day, as well as food, arrows and blocks.
 * Bow(any faction's bow)
 * Non-mithril tools